![]() The set bonuses are no longer in game, but we're never a problem in the first title - there was always an amulet or ring workaround to deviate from heavy build flopping (with only 1/4 of the ring options I might add). It's too readily available from the start of the game to be cherished, with multiple classes unlocking instant rewards from the start vendor. I would agree with the post me, armor in its current state /feels bad. I can see the downvotes coming already ). ![]() This means that the heaviest armor will have a stronger Stamina Cost for stamina-based actions. Light Armor and Medium Armor will maintain their +2 and +1 iFrame buffs. ![]() Stamina Cost penalty for each armor weight class has also been changed to better represent the tradeoff between Damage Reduction, Weight, and Stamina Cost. Some armors have gained weight, but there are also changes to the Strong Back trait to compensate. This change also allowed to move some armor weight values around, to adjust to this new armor weight ratio. Now light armor has the most efficient ratio of armor granted per weight cost, and the heaviest, on the other hand, is the least efficient, but still grants a LOT more than Light Armor. There are a few variances, but lighter armor sets and individual pieces will have a higher armor to weight ratio than heavier armor. Meaning that some armors would grant incredible armor per weight point, others would fall behind greatly. All weight ratio for Armor Sets has been adjusted as well as the Weight Class Stamina penalty for Medium, Heavy, and Ultra Heavy armor sets.ĭevelopers decided to clean up armor and damage reduction, pointing out that there was a large discrepancy between different armors when considering armor granted versus weight. With the patch released on October 27th, 2023, Remnant 2 Armor has received a major update.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |